Showing posts from 2012

The Witcher 2: Assassins of Kings Review

Buy this now. Created by: CD Projekt Red Studios Genre: Action / Role-Playing
PC / Xbox 360  ESRB Rating: M My Score: 9.7

         On May 28, 2011 Polish Prime Minister presented President Obama with the Witcher 2. Poland is now the largest holder of American debt, as nothing beats the Witcher 2. Released in 2011 on PC and earlier this year for consoles, the Witcher 2 proves to be one of the best RPGs ever made and easily the best western RPG. The Witcher 2 provides a rich, dark, vibrant world molded by player choice and imbued with fun strategic action combat. Any flaws from the Witcher are addressed to improve it by leaps and bounds. Were it not for a few minor flaws, the Witcher 2 would be perfect. I recommend all mature people to not only try Witcher 2, but to also buy it. I can guarantee everyone will enjoy the magnificence CD Projekt created.     
The Witcher 2 starts out in a haze as the Witcher Geralt of Rivia wakes up in a dungeon and is promptly beaten to a pulp. Guards …

Dante's Inferno Review

Created by: Electronic Arts / Visceral Games Genre: Beat-'Em-Up Release: February 9, 2010 ESRB Rating: M (Mature) My Rating: 6.5 out of 10
Dante's Inferno offers strong, fluid, and intense combat the whole way through the short adventure in hell, and features many things to do afterwards.
Those who are fans of Dante Alighieri's Divine Comedy are among the many who were initially interested in EA and Visceral Game's title "Dante's Inferno". After it's all said and done, Dante's Inferno bares little resemblance to it's 14th century literature predecessor. Although the characters and general storyline come away clean, a lot of little details just don't add up, and it's very obvious to the educated among us that EA and Visceral Games took quite a few liberties.
With that being said, this review for Dante's Inferno is strictly for the game, and I will leave the fact that there is also an epic poem in regards to this same topic, and which goes by th…

Marvel vs Capcom 3: Fate of Two Worlds DLC Review Bundle

Fans of Marvel vs Capcom 3 got quite the anticipated treat today, with the release of Jill Valentine (from the Resident Evil Series), and Shuma-Gorath (from Dr. Strange, I believe), as extra characters, available via DLC. This treat, however, wasn't without it's costs, and the fact that these characters both cost $5.00 (or 400 Microsoft points) each, brings up the debate of whether or not they're worth it.

I, of course, already had my points stored in the system from 2 weeks ago, in excitement for these two characters. Not because I necessarily LIKE them, but because it's 2 new characters to play one of my new, favorite games with.

What comes with each $5.00 purchase? Three things:
1. New character (either Jill, or Shuma-Gorath)
2. 10 new missions each
3. New art, profiles, endings, etc. to unlock

Now we now know everything involved in what you're buying, so, onto the most important thing... How do these characters play?

Jill plays like X-23 in many ways, except wi…

Marvel vs. Capcom 3: Fate of Two Worlds Review

Created by: Capcom Genre: 2D Fighting Release: February 15, 2011 ESRB Rating: T (Teen) My Rating: 8.8 out of 10
If you like 2D Fighters, Marvel, Capcom, awesome games, or all of the above - there's no reason to NOT pick up Marvel vs. Capcom 3: Fate of Two Worlds today.
I used to never like fighting games. I didn't understand them, I thought they were too hard and the thought of stringing fancy combos together seemed, to me, better suited to 3D titles such as God of War, and Kingdom Hearts. Well, Marvel vs Capcom 3: Fate of Two Worlds changed that for me completely. Such rich textures, colors, and animations bring me back to my childhood days of watching Saturday morning cartoons. Not to mention, MvC3 features a Simple mode that, admittedly, got me started, and allowed me personally to hone my skills.
Not a whole lot actually holds Marvel vs. Capcom 3 back from the almost holy 10/10 ratings across the board, except for a few minor "nit-picky" things such as; online capabilities, …

Dirt Showdown Review

Dirt evolved from the Colin McRae Rally games that started on the Playstation and the last version was Dirt 3 which had strayed quite a bit from its Rally roots. Dirt Showdown must have sounded like a great idea at concept, it's demolition derby with the Dirt 3 engine. There are no rally events or anything that involves cars that can actually go fast, races are there but they consist of slower cars built for smashing other slow cars. Rally cars are included but for Gymkhana events only. I’m normally a big fan of Codemasters and enjoyed F-1, Dirt and GRID, but they’ve dropped the ball with Showdown and it will go down as one of the weakest games that’s been released by Codies. Visuals are fine, not quite the standard set by Dirt 3 but considering the real time damage that’s needs processing for all the cars, I can’t fault them on that. Problem begins when the game is installed with the game constantly harassing you to go online, I don’t want to go online so stop pestering me before …

Sonic CD Review

Back in the early 90s Sega embraced the new compact disc format by releasing the Mega CD add-on for the cartridge based Mega Drive/Genesis, it’s safe to say that it flopped badly, but amongst the interactive movies that swamped the machines output, you'll find the odd gem and Sonic CD was the best of them although it did little to bolster the new system at retail.

Coming in after the original Sonic, it was developed initially for the Mega Drive and expected to be Sonic 2, but the main players of Sonic Team had other ideas and this version was then tailored for the new cd format, Sega badly needed that killer game for the failing add-on. The game plays out differently from the expected Sonic with 3 versions of the zones, you start in the present and could time travel to the past or future, sign posts were dotted around each level and it was a matter of hitting either "PAST" or "FUTURE" then gaining enough speed to time travel to whatever time-zone you had trigger…

Trials Evolution Review

Trials Evolution
Xbox Live Arcade
Released 2012
Trials HD was brutally hard, smash the control pad off the nearest wall kind of hard. You would only get so far and find your glass ceiling, gamers who managed to 100% the original are few and as such, deserve tremendous praise for making it to the end. Sadly, most of us just don’t possess the skills needed so RedLynx have looked at the feedback and delivered a much more user friendly experience. You’ll now be able to sample most of the tracks on offer and enjoy the fast and smooth gameplay at its most basic level. Of course that’s only explaining some of it as each track offers 3 medals and getting Bronze on most won’t be too difficult, try going for gold on all of them and the gamer rage will kick in again. What Trials Evolution offers at its core is a cracking control scheme which like most classics is easy to play with but will take enormous skill to master. Visuals are very nice and convey the action well, no great improvement over the …

SEGA Rally Online Arcade Review

SEGA Rally Online Arcade
Released 2011
Other Versions: PSN
Taking its cue from the Sega Rally reboot that appeared at retail for the 360 and PS3 then stripping away the career mode and many of its tracks to offer a more back to its roots experience akin to the original Arcade and Saturn game. Doesn’t sound like the best idea, but what it does, it does well. Offering up 5 different tracks, 3 of which come from the last Sega Rally and 2 from the original game. Championship mode has you racing 2 laps around four of the tracks as you battle from the back of the pack, you should be taking first place on the 3rd track and then holding on to open the 4th course. From start to finish that should last about 10 minutes, although actually learning the powerslides will take some time to master, not too hard to achieve but you’ll be best playing it on casual difficulty until accustomed to the gameplay. The Classic track isn't part of the Championship mode and is strictly for one on one action …

Guardian Heroes Review

Guardian Heroes
Released 2011
Other Versions: Sega Saturn
Originally released on the Sega Saturn back in 1996 when the poor console was struggling in the market, as such, many gamers will have missed out on this the first time around. Thankfully I had my Saturn and was well aware of Treasure the developer from their work on the Mega Drive game Gunstar Heroes. The core game is similar to titles like Streets of Rage and Final Fight, but Treasure innovated with Gunstar Heroes and did so again with Guardian Heroes. Although the game is a 2D Scrolling beat ‘em up. It has 3 planes to battle on, the trigger buttons allowing access to these as one see’s fit, using these to engage or avoid enemies is crucial and at first can be very confusing and dare I say it, hard. Give it 30 minutes and you’ll be jumping around like an expert. 5 playable characters can be chosen and vary wildly in skills from the melee warrior to the petite mage, new players should definitely pick the melee type and get acc…

Supreme Commander 2 Review

I loved Command & Conquer, even the last Red Alert game which was dodgy to say the least, then I played Command & Conquer 4, utter dross and a disgrace to the franchise, so I decided it was time to try something outside my normal RTS fix. I've never played the original Supreme Commander and heard only great things about it, but I also heard it was complicated and quite deep, saw SC2 on sale and the reviews were solid and one thing I noted in the reviews was the easier going gameplay system. One of the best gaming decisions I've made over the last few years. Game starts off with a good tutorial which will get you up and running although if you've played any RTS in the past then it's just a case of noting any minor differences to what's came before. You will play as three factions in the main campaign mode, six missions for each and the story will unfold with each intertwined in the grander scheme. Now the one poor thing about the game is that story, at no poi…

Star Wars: Empire at War Review

Had this RTS sitting on my backlog list for ages and decided now was the time. Perhaps not the best idea when I've just completed the best RTS ever made - Supreme Commander 2. The game is set just before New Hope in the Star Wars canon, Darth is on the rampage and the Death Star is just about to start construction. Tutorial mode is present and essential as it doesn't play out as one would expect. You'll be dealing with micro management as you try to take over various planets, gaining income and getting the upper hand. The campaign mode can be played from both sides, Alliance or The Empire. This will entail numerous actions including training spy's and bounty hunters to steal technology, building barracks etc., and it will be done on the galactic map. Once certain requirements are met then you can send troops to the surface of the planets and engage in more traditional RTS action.
The micro management system doesn't engage me the way I thought it would, it's all …

On the Level: Pokemon

It's been awhile since I've posted, and to all of my readers I apologize.  Not that it's any excuse but life has just been crazy lately and things have finally started to settle down.

Now, onto what you guys and girls actually care about.  On October 6, 2012 Pokemon did a first: released a numbered sequel.  Pokemon Black Version 2 (which I played) and White Version 2 took place in a (slightly) different section of Unova two years after the events of Pokemon Black Version and White Version.  As I played through this game I once again developed a bond with my Pokemon, caring for them in a way that only a Pokemon fan can understand.  Yet I admit this adventure didn't feel quite the same.  For example my starter (Oshawott, now a Samurott) is sitting in my box while my Black 1 starter (Tepig, now Emboar) is in my party and being used with the same love he was in that game.  
Unlike past installments Black and White 2 kept you in the same region, a move that was bold in my…

Bastion Review

The gaming critics little darling and not for the first time they are wrong. What we have is an action RPG that has 2 very unique features. First up is the way the game looks, isometric view of the levels which build themselves as you move forward, quite a nice effect which I can’t remember being in any other game. The visuals are nice enough, but I doubt they blow anybody away even on the highest settings. The second unique feature is the voice over which makes comments on the unfolding story and whenever you do something memorable in-game, very nice touch which gives the game its identity. Now where the game falls short is the gameplay and story, you carry a melee and ranged weapon plus special attack. You’ll pick up various weapons which can be upgraded by finding materials in the levels. Problems lie in the actual fighting, it’s so simple and dare I say it, boring. The story is rather poor as well, it has pretensions of being something clever and smart, but I couldn't invest in…

Alan Wake's American Nightmare Review

The original Alan Wake has quite the history, seemingly stuck in development hell, PC version pulled and then finally landing on the 360 to mixed reviews, I quite enjoyed it although the ending and subsequent DLC never did resolve the storyline. Poor sales dampened any hope of a full blown sequel, but they finally released the original on PC and then followed it up with this bite sized experience which doesn't have much to do with the main canon. It's inspiration is most certainly the TV show from the 1960's called The Twilight Zone as you're thrown into a small town called Night Springs, fans of the original game will get the connection. The town has a serious problem and that would be the beings called The Taken whose sole purpose is to hunt Alan and destroy anything that stands in the way, the only way to kill these entities is to expose them to light (they're covered in darkness), mainly from the always equipped torch or the flares/flash bangs that you'll p…

Resident Evil: Operation Raccoon City Review

Forget everything you knew about Resident Evil when it comes to this title, Capcom has sourced this game out to an American developer whose history includes games like SOCOM. This isn't survival horror or even the action heavy Resident Evil 5, this game was built for online co-op although the game does provide AI companions for offline play. The game starts in Raccoon City with the outbreak seen in RE2 as the background, you'll be going in as part of a Umbrella elite squad intent on getting the T-Virus out. The squad is made up from a varied selection of 12 characters, you can pick who you want to be and the pick will matter, you can take roles ranging from medic to assault style, the usual choice in this type of game. To be quite honest this could have been any squad based shooter but they've slapped the Resident Evil name on it to boost sales, there is nothing in the levels or the narrative that has any great impact on the Resident Evil story. 
What it does provide is plen…