Marvel vs. Capcom 3: Fate of Two Worlds Review

Created by:
Capcom
Genre:
2D Fighting
Release:
February 15, 2011
ESRB Rating:
T (Teen)
My Rating:
8.8 out of 10

If you like 2D Fighters, Marvel, Capcom, awesome games, or all of the above - there's no reason to NOT pick up Marvel vs. Capcom 3: Fate of Two Worlds today.

I used to never like fighting games. I didn't understand them, I thought they were too hard and the thought of stringing fancy combos together seemed, to me, better suited to 3D titles such as God of War, and Kingdom Hearts. Well, Marvel vs Capcom 3: Fate of Two Worlds changed that for me completely. Such rich textures, colors, and animations bring me back to my childhood days of watching Saturday morning cartoons. Not to mention, MvC3 features a Simple mode that, admittedly, got me started, and allowed me personally to hone my skills.

Not a whole lot actually holds Marvel vs. Capcom 3 back from the almost holy 10/10 ratings across the board, except for a few minor "nit-picky" things such as; online capabilities, bland "stories" tied to each of the characters, a lot of lackluster and expensive DLC, along with some very small things that I would have liked to see in the game, such as a "live view" of what costume (palette swap) you were actually choosing.

The Good:

In a word, Marvel vs. Capcom 3: Fate of Two World is hectic. When I say "hectic", I'm referring to a frantic festival of fantastic light displays all happening because you were skilled enough to pull of a devastating combination of moves to obliterate your opponent.

Let's start from the ground up. Simple mode, or Classic mode is a choice that the player(s) will have at the start the character selection screen. Simple mode maps key combos to the four face buttons on the controller (A,B,X,Y if you're playing on an XBOX 360), and allows the player to launch his/her opponent in the air and juggle them around the screen, or shoot a projectile and follow up with an upward slash. Simple mode is meant for the player who is new to fighting games (like I was), and is also meant to eventually be given up to play with the big boys on Classic mode, like training wheels on a bike.

When one is ready to try their hand on Classic controls, the mission mode has got you covered with all the basics (and beyond). Every character showcases a 10-mission challenge, starting by executing a simple 1st stage combo, and ending with a ridiculous array of commands that look seemingly impossible to the untrained player. If fighting games have taught anyone anything, it's that the age-old rule of "Practice makes perfect" is more true than anybody can give it credit for.

Looks crazy, right? Well, this is only an intermediate move.

The Deal-Breakers:

For all of those who love fighting games, get this for the classic arcade feel, the array of an impressive 30+ characters, the fresh and thick colors, and the smooth/semi-wide combo window that could challenge even a veteran of the 2D Fighting genre. If you think like I used to, and see fighting games as a place for hardcore fans, and "power-players", think again - and try this game out for the Simple mode. If you're not impressed from the start, the fighting genre may still not be for you.

Also, for the power-players and newcomers alike, MvC3 offers online capabilities. Mostly, playing online is very sound, and players are matched up with others who are of the same rank. But the online shines in the classic winner-stays-loser-goes lobbies, where one powerful god-like player is just waiting to be humbled by a new challenger every round.

The Bad:

I'm the kind of guy who plays a game like Marvel vs. Capcom 3, and see a perfect game. But alas, it would be irresponsible to simply ignore some of the obvious issues that could be potentially crippling to your gaming experience. For example - online capabilities on most any game is a great step up, and adds to the value. But when there are only two type of gameplay options, playing online could get stale. Something I'd like to see in MvC3 would be team battles, and challenge type battles - but the only things offered are player and ranked matches.

Also, I am the kind of gamer that loves a good story. Unfortunately, in MvC3 the only background we get is a bio of the characters and a quick text-overlay ending when arcade mode is beaten with said character. If you didn't know anything about Marvel or Capcom, you wouldn't understand much of anything being talked about in the boring story portions of the game, and might not even understand what the ultimate goal of arcade mode is.

Without a basic understanding of the characters, all this fighting is useless.

Lastly, my final complaint is a distinct lack of worthy DLC. So far, 2 characters have been released and the possibility of seeing any in our near future is unlikely. Over-priced costume packs, along with equally over-priced "Shadow Battles" have been frequently released, but for the thrifty gamer (such as myself), the ends don't justify the means.

All in all, I will forgive you for not purchasing this game right this instant... Eventually. If you like 2D Fighters, Marvel, Capcom, awesome games, or all of the above - there's no reason to NOT pick up Marvel vs. Capcom 3: Fate of Two Worlds today. If you don't much care for the fighting genre, I'd even suggest renting if that's your style. Also, Mission mode could have been a little more balanced and gratuitous. Oh, and if you get it for XBOX, I look forward to a good old fashioned 3v3 duel!



Want more Marvel vs Capcom 3: Fate of Two Worlds? Check out my DLC Review Bundle!

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