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Showing posts from May, 2014

The Wolf Among Us Episode 4: In Sheep's Clothing Review

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Being so close to the end of the season for The Wolf Among Us I have to say that this episode let me down. While not bad by any means I was shocked at the lack of momentum that Episode 4 had compared to all of the others. With no substantial character growth or plot progression it felt like it should have been an earlier episode.

When the episode opens we see Bigby on the edge of death following his meeting with Bloody Mary at the end of Episode 3. Snow White, Dr. Swineheart, and Colin are all present, and while there's a lot of arguing going on there's nothing of substance happening. Sadly this carries over throughout the rest of the episode. From meeting Beauty and Beast in their apartment to shaking down The Butcher nothing moves forward and some of the character development seen from Beauty and Beast goes completely out the window.
The new character introduced, Jersey Devil, gives one of the best fights so far, but like the rest of the episode it's surprisingly short…

The Wolf Among Us Episode 3: A Crooked Mile Review

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The Wolf Among Us Episode 2, which you can read our review of here, was pretty slow in terms of story momentum. Luckily Episode 3 picks up the slack in a major way. Every scene introduces a new character and the settings are completely engaging.

After the revelations that Episode 2 brought to light Bigby is desperately trying to find Snow White. Finding her at a funeral brings out one of the more emotional moments of the series so far. You're given the choice to interrupt or let it continue, and I feel that it was one of the best choices I had made so far.
The environment is filled with objects to inspect and in a couple of cases there's a little too much. In those couple of cases I was still in full exploration mode and yet the scene insisted on moving forward. It makes sense, but it's still sad when you want to explore every nook and cranny of this world.
Character development also moved forward thankfully. From Bufkin the flying monkey dealing with hungover guilt to Sn…

Gone Home Review

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Gone Home is the game you either heard is a masterpiece or a piece of junk, depending on who you're talking to. I fall in to the former category, and I say Gone Home is the quintessential example of video games being art. There's no leveling up, no sword play or rhythmic mini games - there is only you, an empty house, and a mystery. For the sake of an immediate argument, my wife actually didn't care for it in the same way I did.

You're a young woman arriving home from her studies abroad. When you step on the front porch, you notice nobody is there to greet you, despite the implication that you were expected, and there's a note on the front door. That's it. Go. If you want to know more, you will find out more, and the premise is set up so well you will want to absorb every bit of knowledge you can get.

The narrative is conveyed in one of the most effective ways possible. You, as the player, are given raw stimuli - how you interpret it makes Gone Home what it is…

Kingdom Rush Review

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I've actually played and beaten Kingdom Rush almost to 100-percent completion three different times on three different devices, so it should be no surprise to anybody that I love this game. It's an evolution of the Tower Defense genre that brings new meaning to the idea of not doing it first, but rather doing it best. Playing this game made me realize that small development teams, commonly classified under the "Indie" umbrella, can rival the overall quality and polish of even the most expensive video game projects out today. But in the interest of moving this review along, I'll end the introduction with this: Kingdom Rush is best played on the PC.

The player plays the role of a commander, placing towers, directing heroes, and setting a way-point for any guards summoned. The time spent in the game has you commanding through a path of levels with pre-determined places to set up towers. There's a big bad villain at the end, plus quite a few other bosses, but I …

Transformers: Dark of the Moon Review

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Released: June 14, 2011
Platforms: PC, PS3, Xbox 360, 3DS, DS, Wii
Players: 1, Online 2-16
ESRB Rating: T for:
Violence
Publisher: Activision
Developer: High Moon Studios

Love them or hate them Michael Bay's Transformers movies are here to stay. With the fourth movie coming out soon (Age of Extinction) I've been on a real big Transformers kick, which is including replaying most of the games. It amazes me that it took until 2010 for them to get the amazing game they deserve.

Like other movie tie-in games this one is handicapped by having to tell a story that fits with the movie. High Moon proved that they're able to deliver an amazing Transformers experience when given freedom to tell it, but the story feels trapped by the movie it represents. Taking place as a prequel to the movie it shows us things like where Megatron got his truck form and how Shockwave comes into play.

Unlike War for Cybertron you don't get to pick who you play as. Each mission has a certain bot you cont…