Kingdom Rush Review

I've actually played and beaten Kingdom Rush almost to 100-percent completion three different times on three different devices, so it should be no surprise to anybody that I love this game. It's an evolution of the Tower Defense genre that brings new meaning to the idea of not doing it first, but rather doing it best. Playing this game made me realize that small development teams, commonly classified under the "Indie" umbrella, can rival the overall quality and polish of even the most expensive video game projects out today. But in the interest of moving this review along, I'll end the introduction with this: Kingdom Rush is best played on the PC.

The player plays the role of a commander, placing towers, directing heroes, and setting a way-point for any guards summoned. The time spent in the game has you commanding through a path of levels with pre-determined places to set up towers. There's a big bad villain at the end, plus quite a few other bosses, but I didn't pay much attention to the story because it wasn't really brought front and center at all.

While I didn't quite give the plot the time of day, there is still an overarching narrative in Kingdom Rush. The reason why every level matters is told through a small summary during the level selection process. It's generally a few paragraphs long, well written, and at the very least could be interesting if you decide to read it. When I was choosing my level, I was mostly thinking "TO BATTLE!"
Even the earlier levels bring a worthy challenge.
If you've ever thought that a game's monetary value should directly correlate with the length and fun said game, you'll likely begin to think that you drastically underpaid for Kingdom Rush. Whether played on the PC or an Android device - this game is fun, and will last you a good long time. Just beating the main story took me about 15 hours, and I've already clocked 25 hours into it trying to get perfect scores and all the achievements.

I really like the visual design in Kingdom Rush. It dives headfirst into a medieval and cartoony aesthetic and nails it. Everything from tower designs to level variety offer an interesting and unique palette. The hero designs are also individual, and none of the hero skills look alike. I do need to mention one thing here: All heroes are eventually available to players on the PC version for free, but the Android version carries the charge of the game, and micro-transactions for new heroes and boosts during levels. I would have rather paid $10 on my Kindle Fire HDX for the PC version, but I suppose I understand how it would be more profitable to have the micro-transactions on the mobile platforms.

The beauty in the sound design comes from the dialogue spouted from the creatures operating the towers when placing or upgrading them. I never got tired of hearing "Yippee ki-yay, Mother *******!" when I gave my bombardment towers a homing missile. Don't worry about younger kids becoming corrupted, it actually does "bleep" the cursing for added comedic effect.
The final main story level, boss fight immanent.
All of the gameplay mechanics work together (almost) in perfect harmony. It's nothing too new and groundbreaking, enemies run down a predetermined path, and you build towers along that path to try to thwart their efforts. The only complaint I have is how the towers prioritize who they attack. For example, towers typically attack enemies that are newly in their attack range, so if an enemy is nearing the exit, a tower will ignore it and attack something that's already adequately being taken care of far away from the exit.

There are some things that the commander can do at this point. Sending a hero to any area that needs extra help can really take care of a situation that's going sour. Also, two unlimited powers that have a cool-down timer can turn the tides pretty quickly by hurling flaming meteors from the sky onto a specific point of the map, or setting down a couple of extra reinforcements to push back or defend your life.

I recommend getting this game on whatever platform you're most comfortable with. It's out on iOS (but that version is not reviewed in this article), Android, and PC so far - so odds are that you have a device that can run it. If you want to leave it up to me to tell you what version to get, I will hands down recommend the PC version, as it's one cost and has no micro-transactions. In conclusion, get the game on something, play it, and enjoy.

Let's Review:
  • Best on PC
  • Long Lasting and Inexpensive
  • Funny Dialogue
  • Towers (Sometimes) Don't Prioritize Well
Kingdom Rush gets a 9.5 out of 10.

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