Showing posts from November, 2014

Sonic Boom: Rise of Lyric

Something I can't emphasize enough when writing this review: a change in scenery and mixing up the familiar doesn't make a game bad. Not once will I say that the gang's new look effected the score of the game (while I am one of the very few apparently who likes it), and I won't argue that because Sonic isn't going fast for a majority of the game it's bad. I will say that the glitches, mediocre level designs, and pretty boring brawling segments make Sonic Boom pretty... Not good.

Sonic and the group (Amy, Knuckles, and Tails) are fighting Eggman and stumble into a cave. To get out of the cave, they need to - accidentally - release the main villain this time around, another new character, Lyric. Lyric is a lizard / snake looking thing who appears more potentially evil than Eggman in this iteration.

There are frequent cut-scenes that can't be skipped unless they're being viewed a second time that explain the story. There's also some bantering between…

PowerA Dualshock 4 Controller Charging Dock

Ever since the dawn of rechargeable controllers, I've always wanted a hub of sorts to plug them into so they'll always be ready to go when I am, and have a full charge for longer gaming sessions. It's no secret that the PS4 controllers have a pretty poor battery life as it is. With the added options of dimming the brightness on the light bar and lowering the volume of the built-in speaker - we still only stretch about eight to ten hours with one full charge.

It's great to have this charging dock, specifically for the PlayStation 4 controller's downfalls. It fits snug in front of our elevated television, and the black matte finish matches the majority of items in our entertainment center. Coming up with some minor complaints is hardly a difficult task though. For one, it looks and feels a bit cheap. I'm never really sure if I successfully clicked a controller down on it and usually have to try a couple of times to be sure the light bar turns yellow.
Also, I wou…

Five Nights at Freddy's

Released: August 18, 2014 Players: 1 Platforms: PC, iPhone, Amazon, Android Developer/Publisher: Scott Games
Alright, lets get one thing out of the way, this game scared the crap out of me, multiple times. I heard about this game from a friend and almost immediately bought it.
The premise is incredibly simple, you're the new night security guard of Freddy Fazbear's Pizza (think Chuck E. Cheese). On your first night you get a call from the old guard who explains something happens with the animatronic robots at night. Your goal?  Survive until 6 a.m.  
Sounds kind of boring right? Well, you're wrong. You see, you only have a laptop to check the cameras, a light for the hallways on your right and left, and a door for each side. The first few times I played I thought "what's the big deal? nothing's happening" until it hit about 3 in the game. Suddenly the lights go dark and the bunny is gone, just gone. Switching to the dining room camera I see him standing ther…

Plants vs Zombies: Garden Warfare

Plants vs Zombies: Garden Warfare is kind of what I wanted Call of Duty-esque games to evolve into in a way. It's fun, silly, bright, and colorful - yet still features a lot of tactical and strategic depth. Every plant and zombie you play as has checks and balances - and the only thing that's considered over-powered is a mastery of the class you're playing. Plus the local split-screen option, while admittedly sparse, is great fun if you want to play with a friend on the couch.

There isn't quite one set-in-stone narrative for Plants vs Zombies: Garden Warfare. Rather, there are quite a lot of smaller campaigns with one-off missions being done over and over (think Brink, but good). It's primarily an online, multiplayer experience anyway - so nobody's going to buy it for a good story. Even so, the little things it does offer (guardian sunflower needs protecting, a golf-ball bomb needs detonated, etc.) are charming and worth a chuckle when explaining the game to f…