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Showing posts from 2016

Chompy Chomp Chomp

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I'll put a disclaimer right here that we did receive this game for free in the form of a Steam key, but it was not in exchange for a review, in fact I'd be willing to wager the developer (Utopian World of Sandwiches), nor the publisher (KISS itd) know we were given a key or know who we are in the first place. That being said, Chompy Chomp Chomp is a great reason you shouldn't judge a book by its cover. I was prepared to play yet another bargain-bin indie game that some nobody team pooped out, but I actually had some fun with it.

There's no story to this game as far as I could tell, even with a trip to the developer's website. Also, the only characters are different colored critters, some smaller critters, and a big ol' apex predator-type creature. Right out of the tin you have the option of playing Battle or Arcade, with the former being built around the idea of playing a hectic party game variant with local friends, and the latter being a single-player or co-…

Final Taptasy

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I would not have played Final Taptasy nearly as much as I have if they didn't constantly divvy out free premium currency and keys that unlock passive powers. The developer Nanoo Games Inc. is on to something as far as keeping players coming back, but there's no way it can be a sustainable business model (giving away free stuff means you're not selling it). Now there are options to watch ads for absolute pocket change compared to what they're already giving out on a daily basis, but I never had to stop by the "special offers" page out of necessity.

The premise is simple. You go ten levels times the amount of successful runs you've had (when you first boot it up, you'll be locked in to ten levels, then twenty, then thirty, etc.) in order to save a princess that's been kidnapped by a boss. There's some narrative exposition after rescuing the princess but I haven't been paying any attention to the game - I just let it run sometimes at work or…

Rise of the Tomb Raider (Xbox One)

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Back in 2013 (and again in 2014 for Xbox One and PlayStation 4) Square Enix and Crystal Dynamics introduced us to a new and redesigned Lara Croft. Tomb Raider was brought into the modern age and it was met with great critical and fan praise. Rise of the Tomb Raider, the much anticipated sequel, was released in 2015 for Xbox owners in a timed exclusivity deal. Now available on PC (Steam) and PlayStation 4 even more can finally experience this truly incredible game.

From the opening minutes it's clear that the events of Tomb Raider have left Lara a changed woman. We open to Lara and her friend Johan climbing through the mountains searching for the lost city of Kitezh searching for a source of immortality. Lara is clearly struggling with the events on Yamatai and searching for a way to explain the supernatural events she witnessed. It's also very clear from the get go that this time Lara is much better equipped than last time.
Lara controls very much the same, which honestly is …

XCOM 2 Console Edition (Xbox One)

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Released: September 27, 2016 (PlayStation 4 / Xbox One) Platform: Xbox One Players: 1 Local / 2 Online Publisher / Developer: 2K Games / Firaxis ESRB Rating: T - Blood / Use of Tobacco / Violence
Back in 2012 the XCOM series was brought back to life by Firaxis in the form of XCOM: Enemy Unknown. In 2013 we were given one of the best expansions I've ever played, XCOM: Enemy Within. Now Firaxis has finally brought XCOM 2 to home consoles, so people without top end PC's can finally experience this amazing game.
For those who have played the newer XCOM and expansion (separate release on consoles) the basics of XCOM 2 will be familiar. Combat is still an overview where you control what actions and movements your soldiers take. Each soldier is still given two actions per turn, as are the alien invaders. What really sets apart XCOM 2 from the previous games are the new enemy types and of course the upgrades to the classes available to your soldiers.
The Level Lounge has already reviewed XCO…

Top 10 Most Anticipated Games of 2017

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While I'd like to consider this a replacement Top 10 for my already created Most Anticipated Games, I'll leave it live and instead transition these into a once-annual list that launched December 1st, and will immediately be followed by our January 1st Top 10 of the year. It's just easier to take things like video games in on a yearly basis for me. Obviously since these games haven't been completed, much less played I won't have a review ready to click - so without further delay let's dig right into it!

#10 - Cuphead (PC (Windows 10): 2017) I've seen a lot on Cuphead, and I've even played it for a spell. It's hard, and I'm not sure the oppressive difficulty I've enjoyed from other video games will be appreciated in this particular genre. Regardless, the art-style is enough to make anybody with an affinity for cartoons in any capacity swoon. It's coming to Xbox One and Windows 10 via cross-buy, so if you're on either of those platforms…

Downwell (PlayStation)

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I got Downwell during a flash sale on the PlayStation Network for $1.99. All I knew about it was some videos that I had watched on social media during its original PC (Steam) release in 2015, and thought for a couple of bucks why not see if it's any good? As it turns out, Downwell is extremely fun and the added value of cross-buy - meaning one purchase nets you both a PlayStation 4 and PlayStation Vita digital copy - makes it an easy recommendation. It normally sells digitally for $2.99 across all platforms, so you're not taking too big of a financial risk for a good time.

There's not much story here, except for your a cute little guy who jumps down a well and tries to make it to the bottom. You have gunshoes on that slow your descent and kill enemies. How long you play Downwell is entirely up to you, I'm reaching towards about 10 hours combined across the PlayStation 4 and PlayStation Vita version, and each game can last 5 minutes to a half-hour. The art style is coo…

Leap Day

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Here's a mobile game with an attractive hook - a new, handcrafted level every single day. I downloaded it based entirely on the cute aesthetic and the 4-star average on Google Play (how bad could a 4-star mobile game be, right?). Even with enjoying the first few levels centered around the day I started playing, I wasn't quite convinced that the levels weren't just procedurally generated chunks that were being reused and recycled in a different order. After about a month of playing now I'm sold - I see a new challenge presented to me on a daily basis consistently and we'll talk about what that means in detail a bit later.

As the player, I don't know the narrative and I can only make assumptions based on what I see. From what I can tell, you're a cute critter (with more being unlocked as you go), who is forced to run a new gauntlet every day for some kind of corrupted king and his minion's enjoyment. We're rewarded for doing well, but the little crea…

Ultratron

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Simply put, Ultraton isn't that good of a game. It's not even a very fun twin-stick shooter, though it's not inherently a bad game either. What we have here is another perfect example of PlayStation Plus free game offerings declining further into shovelware and small indie titles. When I get right down to it, this isn't a game that's getting tacked on to anyone's all-time favorites list - the reason I played it in the first place of course being I'm always looking for some good candidates for Wednesday reviews.

As far as I can tell, the player is cast as a lone robot who has set out to not save mankind, but avenge it by destroying minion robots and their leaders that come packaged straight out of a very tame bullet-hell. The characters don't have names (though I think the levels might be named after the bosses?), and even your pets are called something to the tune of rocket pet, or laser pet. There were some lines of dialogue that splashed on the botto…

The Bureau: XCOM Declassified

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The Bureau: XCOM Declassified is a game that didn't get much love from critics. While a lot of what people said was reasonably true - I found myself having a good amount of fun with it. There were some really great ideas with some poor execution, but XCOM Declassified might earn a spot somewhere on my top 100 if I ever decide to buckle down and make that list. This game was released in the summer of 2013 by 2K Games, and takes the newly familiar XCOM and transforms it into a cover-based third-person shooter with a heavy emphasis on pause-and-play tactical positioning.

Unfortunately, the player is given a character to play, instead of allowing for complete party customization. Carter, the hard-boiled rebel is selected to work on the United States division of the XCOM project. Honestly, the other characters were so forgetful I can't think of their names off the top of my head. You do get to create Carter's squad as long as you're happy with having a man character and onl…