Showing posts from December, 2016

Chompy Chomp Chomp

I'll put a disclaimer right here that we did receive this game for free in the form of a Steam key, but it was not in exchange for a review, in fact I'd be willing to wager the developer (Utopian World of Sandwiches), nor the publisher (KISS itd) know we were given a key or know who we are in the first place. That being said, Chompy Chomp Chomp is a great reason you shouldn't judge a book by its cover. I was prepared to play yet another bargain-bin indie game that some nobody team pooped out, but I actually had some fun with it.

There's no story to this game as far as I could tell, even with a trip to the developer's website. Also, the only characters are different colored critters, some smaller critters, and a big ol' apex predator-type creature. Right out of the tin you have the option of playing Battle or Arcade, with the former being built around the idea of playing a hectic party game variant with local friends, and the latter being a single-player or co-…

Final Taptasy

I would not have played Final Taptasy nearly as much as I have if they didn't constantly divvy out free premium currency and keys that unlock passive powers. The developer Nanoo Games Inc. is on to something as far as keeping players coming back, but there's no way it can be a sustainable business model (giving away free stuff means you're not selling it). Now there are options to watch ads for absolute pocket change compared to what they're already giving out on a daily basis, but I never had to stop by the "special offers" page out of necessity.

The premise is simple. You go ten levels times the amount of successful runs you've had (when you first boot it up, you'll be locked in to ten levels, then twenty, then thirty, etc.) in order to save a princess that's been kidnapped by a boss. There's some narrative exposition after rescuing the princess but I haven't been paying any attention to the game - I just let it run sometimes at work or…

Rise of the Tomb Raider (Xbox One)

Back in 2013 (and again in 2014 for Xbox One and PlayStation 4) Square Enix and Crystal Dynamics introduced us to a new and redesigned Lara Croft. Tomb Raider was brought into the modern age and it was met with great critical and fan praise. Rise of the Tomb Raider, the much anticipated sequel, was released in 2015 for Xbox owners in a timed exclusivity deal. Now available on PC (Steam) and PlayStation 4 even more can finally experience this truly incredible game.

From the opening minutes it's clear that the events of Tomb Raider have left Lara a changed woman. We open to Lara and her friend Johan climbing through the mountains searching for the lost city of Kitezh searching for a source of immortality. Lara is clearly struggling with the events on Yamatai and searching for a way to explain the supernatural events she witnessed. It's also very clear from the get go that this time Lara is much better equipped than last time.
Lara controls very much the same, which honestly is …

XCOM 2 Console Edition (Xbox One)

Released: September 27, 2016 (PlayStation 4 / Xbox One) Platform: Xbox One Players: 1 Local / 2 Online Publisher / Developer: 2K Games / Firaxis ESRB Rating: T - Blood / Use of Tobacco / Violence
Back in 2012 the XCOM series was brought back to life by Firaxis in the form of XCOM: Enemy Unknown. In 2013 we were given one of the best expansions I've ever played, XCOM: Enemy Within. Now Firaxis has finally brought XCOM 2 to home consoles, so people without top end PC's can finally experience this amazing game.
For those who have played the newer XCOM and expansion (separate release on consoles) the basics of XCOM 2 will be familiar. Combat is still an overview where you control what actions and movements your soldiers take. Each soldier is still given two actions per turn, as are the alien invaders. What really sets apart XCOM 2 from the previous games are the new enemy types and of course the upgrades to the classes available to your soldiers.
The Level Lounge has already reviewed XCO…

Top 10 Most Anticipated Games of 2017

While I'd like to consider this a replacement Top 10 for my already created Most Anticipated Games, I'll leave it live and instead transition these into a once-annual list that launched December 1st, and will immediately be followed by our January 1st Top 10 of the year. It's just easier to take things like video games in on a yearly basis for me. Obviously since these games haven't been completed, much less played I won't have a review ready to click - so without further delay let's dig right into it!

#10 - Cuphead (PC (Windows 10): 2017) I've seen a lot on Cuphead, and I've even played it for a spell. It's hard, and I'm not sure the oppressive difficulty I've enjoyed from other video games will be appreciated in this particular genre. Regardless, the art-style is enough to make anybody with an affinity for cartoons in any capacity swoon. It's coming to Xbox One and Windows 10 via cross-buy, so if you're on either of those platforms…

Downwell (PlayStation)

I got Downwell during a flash sale on the PlayStation Network for $1.99. All I knew about it was some videos that I had watched on social media during its original PC (Steam) release in 2015, and thought for a couple of bucks why not see if it's any good? As it turns out, Downwell is extremely fun and the added value of cross-buy - meaning one purchase nets you both a PlayStation 4 and PlayStation Vita digital copy - makes it an easy recommendation. It normally sells digitally for $2.99 across all platforms, so you're not taking too big of a financial risk for a good time.

There's not much story here, except for your a cute little guy who jumps down a well and tries to make it to the bottom. You have gunshoes on that slow your descent and kill enemies. How long you play Downwell is entirely up to you, I'm reaching towards about 10 hours combined across the PlayStation 4 and PlayStation Vita version, and each game can last 5 minutes to a half-hour. The art style is coo…