Titanfall 2 - Colony Reborn


The Colony Reborn DLC for Titanfall 2 is unfortunately pretty slim, but it does almost manage to scratch an itch in every important aspect of online gameplay. First of all, what's in it? As the name implies, Colony is an old map from the first Titanfall that has been remastered and reworked into the Titanfall 2 online mode. There's also a new weapon though it's just a re-skin of the first assault rifle that every player has access to - also from the first entry of the series. The only other gameplay addition is a new pilot execution. Finally there are a lot of new purchasable cosmetic items including new prime titans (a variant of the stock titan with a unique look and execution), calling cards, and camouflages.

Colony Reborn is packaged with a pretty large online balance patch. Some of the stuff I got to test out for myself while other things are so specific or don't tailor well to my play-style that I probably won't try them. One thing in particular I'm thankful for are the Scorch boosts present in the patch. Flame shield lasts notably longer and is much more versatile now, and my abilities are no longer doused by electric smoke. I actually thought that was kind of a cool feature, but the way it's worded in the patch notes makes it seem like something that wasn't intentional to begin with (the full notes are below, by the way).

I won't hamper too long on the patch, but I will say just a few more things about it. I like that now in Attrition, all pilots can see all minions on the map at all times. It moves Attrition mode along much quicker in my limited experience with it at this point (you'll likely remember the feature from Titanfall if you played the original) now that I can start of a match by killing grunts like it was my full-time job. I also like that the location of the batteries have been switched around in Last Titan Standing because it was a bit one-sided based on where you started in the match, giving a certain team an advantage every time.


Now for the Colony map itself. Simply put, it's a breath of fresh air to have another map to play on at this point, and getting it for free is just the best. Colony features every good quality of a map in Titanfall 2, like the wide open lane outside of the community fence (perfect for a couple of titans to "settle things outside"), the huge town in the middle where you can dash door-to-door or weave through the alleyways, and the narrow outer lane that provides ample opportunity to get to the other side quickly or to flank your opponent. Snipers shouldn't be worried either. While Colony is a very welcome flatter map, there are still many high places to pick apart the opposition.

Let's Review:
  • The new gun is effectively the R-201 Carbine
  • Colony is a fantastic map and a welcome addition
  • Tons of premium micro-transaction cosmetics
  • The Curb-Check execution is stylish and brutal
  • It's free, you likely already have it
Titanfall 2 - Colony Reborn gets a 7 out of 10.


Sources:
Colony Reborn - The Patch Notes - Titanfall Official Site (Patch Notes)


Full Patch Notes:
MAP
    Colony

WEAPON
    R-101

EXECUTION
    Curb Check

NEW CONTENT [PURCHASABLE]
PRIME TITANS
    Northstar
    Legion

CAMOS
    20 camos

CALLSIGNS
    20 Banners
    20 patches

TITAN NOSE ART
    5 new designs
    1 new Warpaint per Titan

BALANCE CHANGES
PILOTS
Boosts
    Roll the Dice - increased earn meter needed to use
    Smart Pistol - Fixed bug with locking onto the base of Amped Wall and Hard Cover

WEAPONS
Thunderbolt Adjustments
    Damage per hit increased
    Damage pulses at a faster rate
    Substantially reduced the AoE size to Titans
    Reduced the missile speed

Charge Rifle
    Charge Hack mod is now a Quick Shot mod instead of Instant Shot.

Mastiff
    Fixed Speedloader mod not working properly

TACTICALS
Holopilot
    Holo Pilot now has the name and a health bar of the owner pilot
    Holo Pilot pulses randomly on the minimap
    Holo Pilot will give a subtle audio cue now to the owner when it’s destroyed

Amped Wall
    Amped Wall can now be destroyed

TITAN CHANGES
    Reduced the amount of core meter generated by dealing damage to Titans
    Removed the icon on top of a battery that would appear after a Pilot stole a battery via Rodeo

Scorch
    Increased the base duration of Thermal Shield
    Reduced the increased duration of Inferno Shield kit so it’s total duration stays the same
    Fuel for the Fire Kit now reduces the cooldown of Fire Wall instead of increasing its duration
    Fixed a bug where Fire Wall and Flame Core were still being extinguished by Electric Smoke

GAME MODES
Attrition
    Enemy npcs appear on the minimap in Attrition - for Titanfall 1 veterans, all pilots have Minion Detector.

LTS
    Balanced the locations of batteries that were heavily favoring one team and adjusted other battery positions relative to those being balanced.
    Restricted Live Fire and LTS max draw rounds to 3

Live Fire
    Adjusted Live Fire scoring priority so Kills now count higher than Flag Captures
    You will now instantly steal the flag when executing an enemy flag carrier in Live Fire
    Live Fire mode will now wait until all players have connected before starting the first round

NEW FEATURES / CHANGES
    Featured Mode Colony 24/7 Mix of Modes
    Added Random Pilot Execution option. This will choose a random execution out of the ones you have unlocked.
    Advocate Gifts will now default to rewarding random cosmetic items instead of credits. This should help players who primarily play one type of loadout get more cosmetic rewards

Coliseum Improvements
    Added new introduction ceremony
    Added 9 new victory animations
    Player now automatically wins Coliseum match if opponent disconnects

FIXES
Gameplay Fixes
    Fixed bug in Angel City where embarking into your Titan in certain spots would lead to player death
    Various fixes to improve overall movement
    Various improvements to Pilot melee
    Amped Wall fixes
    Silence Pistols are now properly amped
    Arc Grenades can now be thrown through the passable side of the Amped Wall.
    Fixed issue with Inner Pieces so executed Pilot is facing the same way as the execution
    Fixed some issues with weapon drops during executions
    Fixed the sidearm dropping from the stim execution
    Fixed 180 degree bug with executions.
    Fixed bug where you couldn’t move after Northstar’s execution
    Fixed Titans warping to the floor when disembarking in mid-air
    Fixed bug in Coliseum where holding down ordnance button between rounds would cause player to spawn on same side as their enemy
    Fixed a bug that could cause rodeoing pilots to not be hit by Electric Smoke.
    Various Faction Leader announcement fixes when executing rodeo
    Various improvements to Titan nose art issues
    Adjusted disembark to better handle disembarking onto a raised platform

HUD/Menu Fixes
    Added player level to callsign cards during killcam
    HUD options menu now displays proper value for 2d/3d damage indicator settings
    Player gen of 2.09 no longer incorrectly displays as 2.9
    Fixed bug in Live Fire so flag icon now displays properly during killcam and spectator mode
    Fixed custom loadout names sometimes showing wrong text

Miscellaneous
    Fixed bug where you would still get an option to buy after purchasing Angel City’s Most Wanted Bundle
    Various stability improvements

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